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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: Detailed handcrafted pixel art sprite of the SAME single ornate ancient dark-fantasy treasure chest as its closed version, now with the LID OPEN, straight-on front view, camera square to the front face, no perspective, no three-quarter angle, no top-down. CHEST DESIGN, identical to the closed version: dark aged oak wood with visible plank grain and small splits, banded with worn dark iron: three vertical iron straps, heavy iron corner brackets, a large round iron lock plate in the centre with a faint warm gold glint deep in the keyhole, two short stout iron feet under the corners, an iron hasp plate in the middle. Ancient and ornate but weathered and battered, dull grey-blue highlights on the ironwork, warm gold light on the upper edges. Simple dark outline around the silhouette. LID: swung up and back from the body so the raised lid is visible in the upper part of the frame, its underside in shadow, warm gold light glowing up out of the open chest. The body itself is exactly the same size and in exactly the same place as in the closed version - only the lid has moved. TREASURE: the chest is packed and overflowing - heaped gold coins, a couple of tarnished gold goblets and a small crown, spilling forward over the front lip, and a generous, unmistakable burst of warm gold light and gold sparks shining up and out of the open chest. Bright warm gold glow, the strongest light in the image, the clear payoff moment. FRAMING, must match exactly: the chest body is horizontally centred in the square frame, its base flush with the bottom edge of the frame, and the chest body is about 80 percent of the frame width. Extra vertical room above the body is used by the raised lid. The area around the chest silhouette stays background. BACKGROUND: a completely plain flat single-colour neutral mid-grey backdrop, perfectly even, no gradient, no floor, no ground line, no shadow, no cast shadow, no reflection, no scene, nothing else in the frame. Rendering: chunky visible pixel blocks, hard pixel edges, no anti-aliasing, no smoothing, no blur, no text, no creatures, no people, no extra objects, no flat vector look.
Creator
Max Manders
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