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Made with Grok Imagine · CC0 · 22 Sept 2026
Generated from: 16-bit SNES-era JRPG enemy monster sprite, classic Final Fantasy IV/VI monster art style. Chunky readable pixels, hard black pixel outline around the whole silhouette, limited desaturated fantasy palette, 3-4 tone flat cel shading per material, no gradients, no blur. Viewed from DIRECTLY ABOVE, pure top-down overhead bird's-eye view: the creature is seen from overhead only, NO face and no eyes visible to the viewer, no horizon, no side-on pose, no three-quarter angle, no character looking at the camera. Centered, silhouette fills the frame edge to edge with no margin. Isolated on a flat pure white background, no shadow, no ground plate, no border, no text, no frame. SUBJECT: a classic JRPG gel/blob slime - a round soft cool teal-blue jelly dome with a smooth circular silhouette, glossy highlight on the top, a few tiny floating bubbles and small drips at the rim, subtle darker blue rim shading.
Creator
배준성
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