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Made with Grok Imagine ยท CC0 ยท 12 Jul 2026
Generated from: A complete game-ready sprite sheet for a top-down fantasy champion character. The image is a precise grid of 4 equally-spaced columns and 6 equally-spaced rows (24 frames total). No grid lines, no borders, no text, no labels, no UI elements. Plain neutral gray background. TOP-DOWN VIEW (bird's eye / 3/4 overhead angle, NOT front-facing, NOT side-scroller, NOT portrait). Character is compact and readable from above: visible head and shoulders with a cloak or mantle, short legs or grounded base with small soft oval contact shadow beneath. Clear directional facing indicated by head angle, cloak drape, and foot placement. HAND-PAINTED painterly style, soft brushstrokes, no pixel art, no cel shading, no vector flats. Palette: dark warm earth browns, muted teal stone tones, deep blue and saturated teal/cyan champion accents, silver-blue edge highlights, restrained soft lighting. The character should pop against dark stone/tile but not look neon. ROW LAYOUT (top to bottom): Row 1: idle facing DOWN (toward viewer) -- 4 nearly identical standing frames with subtle breathing sway. Row 2: walk facing DOWN -- 4 walk cycle frames with legs stepping downward. Row 3: idle facing UP (away from viewer) -- 4 frames showing back of cloak and shoulders, subtle idle sway. Row 4: walk facing UP -- 4 walk cycle frames with legs stepping upward. Row 5: idle facing RIGHT -- 4 frames showing right-facing profile, subtle idle. Row 6: walk facing RIGHT -- 4 walk cycle frames with legs stepping rightward. Every frame has the character centered in its cell, same size and position, no shifting. Consistent design across all 24 frames. Small soft oval shadow under feet in every frame. Each cell contains exactly one character -- no duplicates, no empty cells.
Creator
Sam van Berlo (vanBerloDevelopments)
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