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Made with Nano Banana 2 Lite · CC0 · 20 Sept 2026
Generated from: Use the attached visual reference sheet for DESIGN LANGUAGE AND PROPORTIONS ONLY (chunky family-friendly mobile-game cartoon barbarian proportions): https://res.cloudinary.com/dol86wsz1/image/upload/v1789933819/summer_chat/uploads/744641e9-ca38-4f94-883a-183571d2242e/1789933818070-71e04d3e_177b_4180_b7b1_788f1885819f.png.png Do NOT copy that sheet's character, face, costume, logos, text, poses or artwork - invent a clearly different original barbarian. Render: ONE single original 2D top-down cartoon barbarian character, full body, isolated on a completely flat solid light-grey background, no ground plane, no cast shadow, no scenery, no props, no text, no logos, no frame. Character design: enormously large and powerful build, completely bald head, huge dark brown walrus mustache with big rounded tips, massive rounded shoulders, thick heavy arms, chunky barrel torso, short thick legs, big brown leather boots, friendly-but-tough grin. He holds ONE oversized cartoon greatsword with a light steel broad blade and an amber-gold hilt, gripped in his right hand, blade held out to the side and slightly forward. Outfit: red kilt, amber-gold belt buckle, brown leather straps - no skulls, no emblems, no brand marks. Style: colorful polished family-friendly mobile-game cartoon, thick clean black outlines, flat cel-shaded colors, bold chunky simplified shapes, strong value contrast, minimal fine detail, crisp readable silhouette when shown tiny. Palette: tan skin, dark brown mustache and straps, red kilt, amber gold accents, light steel blade, warm brown boots. Camera: top-down 3/4 look-down angle, about 45 degrees above horizontal, so bald head, face, mustache, shoulders, arms, legs and sword all stay readable from above - NOT a pure bird's-eye view. The character faces UP toward the top edge of the image: head at the top of the figure, boots at the bottom, torso vertical. Composition: centered, single figure, vertical framing, entire body and the whole sword fully inside the frame with margin. Keep head, arms, legs, torso and sword as clearly separated, non-overlapping shapes with visible gaps between them so the parts can be animated separately later. Absolutely no blood, no gore, no wounds, no injuries, no realistic violence.
Creator
Martin Söderström
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