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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game screenshot of a small indie 3D shooter: over-the-shoulder camera behind a toon-shaded soldier with an orange shoulder strap, rifle aimed down a street where one brown-jacketed enemy crouches behind a car and two distant enemies shoot each other beside a low house row and simple round-canopy trees. Rendering approach: cel shading with two flat colour bands and dark outline strokes on every object, smooth simple shapes, soft flat ground shadows, no textures or detail maps. Same camera as the game, nothing cinematic, no text or interface. Palette: background #2E4763, ground #727C88, player #A8F070, threat #FF5A4A, accent #FFD23F. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
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