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Made with Grok Imagine ยท CC0 ยท 30 Sept 2026
Generated from: VFX sprite sheet: one horizontal row of exactly 4 evenly spaced equal-size animation frames of the same effect, a time-freeze shatter overlay, a full-frame sheet of cracked white and icy blue glass-like pixels, cracks spreading outward from the center, frame 1 thin cracks, frame 2 fully shattered web with bright white shards, frames 3 and 4 cracks fading and drifting apart as pale blue pixel fragments. Style: 16-bit SNK Neo-Geo arcade pixel art VFX, chunky hard-edged pixels, limited palette of white, icy blue, pale grey and black, no anti-aliasing, no soft gradient, no blur, no glow blur, no 3D render, no painterly render, no vector cartoon. Background of every frame: flat solid magenta #FF00FF edge to edge, no gradient, no cast shadow. No frame borders, no grid lines, no text, no labels, no watermark.
Creator
Gilmar Lamberti
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