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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down pixel art arena layout, a grid-like enclosed space station interior with pixel-block metal walls forming maze corridors and small rooms, dead-end passages, a few open junctions for skirmishes, metallic floor tiles visible beneath, dark interior with cool white strip-light highlights on wall edges, chunky 16-bit pixel rendering, palette of dark grey, cool white and faint green Drawn in this game's art direction: Chunky 16-bit pixel art, top-down view, hard pixel edges, no anti-aliasing, limited colour palettes of four to six colours per image, flat sprite-style rendering, stark dark backgrounds, bright saturated accent colours for ships and effects, retro CRT feel with crisp pixel grid Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Aaron Agius
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