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Made with Nano Banana 2 Lite · CC0 · 6 Oct 2026
Generated from: Tight, dark indoor halls for a scene from a small video game about: Legend of the Celestial Raven: jogue de aventura/exploração 3D em terceira pessoa, otimizado para Android de baixo/médio desempenho. Low-poly 3D, modelos simples, texturas pequenas, sem efeitos pesados, sem sombras em tempo real desnecessárias, iluminação simples e eficiente, culling e LOD onde apropriado, poucos polígonos, poucas partículas, sem pós-processamento pesado, com opções gráficas simples para celulares fracos e FPS estável. Mapa: uma floresta explorável com árvores low-poly, grama, pedras, arbustos, caminhos, pequenas elevações, áreas abertas para exploração, algumas áreas escondidas, iluminação de ambiente, céu e distância. Projeto Godot 4 funcional, organizado e jogável, com controles touch., seen the way the game camera sees it. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Samuel Wallace
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