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Made with Grok Imagine ยท CC0 ยท 4 Oct 2026
Generated from: Pixel art game sprite for a retro 16-bit monster-collector RPG. Deliberately low-resolution look with large chunky visible square pixels, hard pixel edges, no anti-aliasing, no smooth gradients, limited palette, bold dark outline around the whole creature. One single creature only, full body, side three-quarter view, standing on all four legs, facing right, centered, complete silhouette with all four legs, ears and tail visible, nothing cropped. Plain flat uniform light grey background, completely empty: no shadow, no ground plane, no props, no text, no letters, no watermark, no border, no frame. Subject: THUNDERHOUND: a large imposing adult dire wolf. Stage 3 of the same lightning elemental wolf line, so it is heavy and muscular, broad-chested with thick powerful legs and a huge head, but keeps the identical sharp angular ears, pointed snout, bright yellow and white fur and white zigzag stripe down the back. Lightning element traits are at their fullest: large jagged bolt markings covering both flanks, shoulders and haunches, a spiked crest of raised fur over the shoulders, thick crackling static arcs leaping between the legs and along the back, and the forked tail tip crackling. Dominant, charged stance.
Creator
Adam Woods
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