Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Seedream 5.0 Pro ยท CC0 ยท 24 Sept 2026
Generated from: Isometric ground platform sprite sheet for a premium mobile 2D isometric western frontier city game (arid dust-road frontier theme). One single sheet image containing exactly FIVE flat isometric ground platforms arranged in a regular grid of 3 columns and 2 rows; the sixth cell (bottom right) is left completely empty. Even spacing between cells, wide empty margin around the whole grid, no overlap, no grid lines, no outlines, no text, no labels, no UI. The background is one single uniform flat pure magenta chroma-key color (#FF00FF) covering everything outside the platforms and filling the entire empty bottom-right cell, with no shadows and no gradients on the background. Every platform is a flat isometric diamond (rhombus) ground slab at a strict 2:1 width-to-height ratio in fixed orthographic 2:1 isometric projection, built from the SAME material: dry packed sun-bleached dirt in dusty tan and terracotta tones with fine grain and a few small pebbles, warm painted shadows, an organic irregular chipped natural rim edge, and a clean calm flat center area with no clutter so a building can sit on top. All five platforms share one identical material and one identical look; only the size of the diamond changes, from smallest to largest, and each diamond is centered inside its cell. Platform sizes, in reading order left-to-right then top-to-bottom: (1) the smallest diamond, about one seventh of the cell width, centered with plenty of empty space around it; (2) about two sevenths of the cell width; (3) about three sevenths of the cell width; (4) about four sevenths of the cell width; (5) the largest diamond, filling its whole cell and touching the middle point of all four cell edges, the wide 7x7 footprint platform; (6) empty. Palette: sun-bleached ochre, terracotta, dusty tan, warm rock grey, weathered wood brown. Warm painted shadows, few large readable shapes, clean premium mobile 2D isometric western strategy city look. Not pixel art, not low-poly, not cartoon, not photorealistic, not medieval, not sci-fi. Fully original art. Platforms only: no buildings, no props, no characters, no text.
Creator
Yeray Deniz
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.