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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Rough storyboard sketch on white paper: grey pencil and marker, one accent colour only, loose flat shapes, no shading detail, no clutter, tiny vignettes in the game's top-down hex camera over the stacked stone levels from the reference. Six small scenes, one per class: the hero leaping a whole level up onto a ledge, then a spin sweep ringing every hex around him; a metal bender grappling up a wall with a thin line; an earth bender dropping a rock block into a hex; a water bender healing a standing ally; a fire bender lobbing a fireball two hexes and a wider blast further off. Simple readable silhouettes, few flat materials, small-prototype honesty. No text, no labels, no UI, no logos.
Creator
rebelion160
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