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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: A young female urban planner character, full body on a plain dark navy background, wearing a light teal raincoat over a striped shirt, dark jeans, and ankle boots, carrying a large open sketchbook filled with city zone colour blocks in her arms pressed to her chest, round glasses, warm beige skin, curly short hair with a yellow pencil tucked behind her ear, slim energetic silhouette, signature colours of teal raincoat, warm yellow pencil, and colourful zone-map sketchbook, one recognizable feature is her sketchbook showing vivid coloured zone blocks, stylised 3D render with clean cel-shaded shading, plain background. Drawn in this game's art direction: Stylised 3D isometric render, semi-realistic proportions with clean cel-shaded surfaces and soft ambient occlusion shadows, materials include matte painted surfaces, smooth terrain tiles, and warm aged details on buildings, lighting is warm golden-hour directional sunlight with long diagonal shadows on the isometric grid, colour palette is rich and saturated with deep navy backgrounds for characters, vivid grass greens and deep blues for terrain, charcoal and slate tones for roads, and warm amber and teal accents throughout, camera is always a fixed 45-degree isometric angle with a moderately wide field of view showing the grid clearly. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
omar dash
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