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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: a scene from a small video game about: Ficção 3D open-world ambientada em uma cidade costeira inspirada em Vice City (lembrete: não use o nome GTA 6 nem assets da Rockstar — tudo inédito e próprio). Locaçoes: Vice Bay, Waning Sands, Port Gellhorn, Leonida Keys, Grassrivers, Ambrosia, vias especulativas, trevos 3D de rodovia, barreiras de rodovia. Dois protagonistas: Lucia Caminos e Jason Duval. Foco em roubos e heists (possibilidade de coop), mecânicas de stealth, inventário limitado de armas com drop/pick, roubo de lojas e contêineres no porto (veículos, armas, dinheiro), metrô da cidade para locomoção, correr agachado e atirar agachado, prone com movimento, pular para cobertura, cobertura em parede, policiais mais inteligentes, drive-by pela janela do passageiro e caçamba, carros altamente interativos (banco, espelho, porta-luvas), NPCs que se ajoelham e podem ser algemados. Conteúdo base: um carro funcional, downtown em mapa aberto, NPCs e tráfego, sistema de armas, veículo spawner e minimapa funcional. Menu principal inspirado em GTA (com todos os botões funcionais: New Game, Continue, Settings, Quit) e mapa do mundo completo.. Moment 3 of 3 of the first minute of play: the first win. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Shelby Metro
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