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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: a scene from a small video game about: Fighting game 3D in arenas, inspired by the feel and structure of modern anime team battle-fighting, but all original characters, names, models, sounds and arenas. Fast team combat, free 3D movement across the arena, light melee attacks, heavy attacks, ranged attacks, special abilities, dodge, block, combos, character switching and a dynamic camera, third-person, 3D lock-on system, energy system with special and ultimate attacks, enemy AI, teams of 3 characters, 3D arena, HUD with health, energy and abilities, victory and defeat, pause menu, music and sound effects. The first version must be fully playable and expandable: first a minimal playable version (arena, controllable character, enemy, camera, lock-on, movement, light and heavy attack, block, dodge, health, damage, KO, HUD, combat restart), then energy, abilities, projectiles, better AI, teams of 3 and character switching, ultimate and cinematics, advanced VFX and destruction, menus, character select, saving and polish.. Moment 3 of 3 of the first minute of play: the first win. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
jose lopez
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