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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: • ヤモリならではの自由な移動: ヤモリの特性を活かし、垂直な崖や壁、柱、天井など、マップ内のあらゆる場所をどこでも登って移動できます。 • 島々の探索とボート移動: ボートを手に入れて小さな島々を行き来しながら、緑豊かな洞窟や古代の遺跡を巡ります。 • 環境パズルと謎解き: 遺跡に仕掛けられたオブジェクトを動かしたり回転させたりしてパズルを解き、失われた文明の謎や秘密を暴いていきます。 • リラックスできるゲーム性: 戦闘や厳しい時間制限などはなく、美しい自然や雰囲気を味わいながら自分のペースで探索を楽しめます。. Moment 3 of 3 of the first minute of play: the first win. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
沖田義治
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