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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Tranzit" map from Call of Duty Zombies. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. === MAP SCALE AND FEELING === The map must feel like an OPEN-WORLD space. It is a frozen post-apocalyptic highway during a total solar eclipse. The player travels between 8 different stations using an armored bus. The map is LARGE, LINEAR but with open areas at each station. Each station is a separate environment, and the player must explore each one. === THE BUS (MAIN VEHICLE) === A massive, armored, military-grade bus based on the Torsus Praetorian TG3. It is a heavy-duty off-road bus designed for extreme winter conditions. - Color: Polar camouflage (white and grey) with black stripes. - Wheels: Large snow chains on all tires. - Roof: A mounted machine gun turret on the roof. - Windows: Small, armored windows with metal frames. Some windows can be boarded up with wooden planks. - Front: A heavy snowplow blade attached to the front bumper. The engine is at the front, under the hood. - Interior: NO passenger seats. The interior is OPEN and empty, with enough space for 4 players to stand and move around. Only the driver's seat remains, where the robot N.I.C. sits. - Dashboard: A small screen with a digital eye, where N.I.C. is displayed. - The bus has a timer: it stops at each station for a limited time, honks its horn, and then leaves without the player if they don't get back on. === THE ROBOT N.I.C. (INSIDE THE BUS) === A small robot with a digital eye, mounted on the dashboard of the bus. It drives the bus between stations. It has a cold, sarcastic personality and makes dark jokes. It does not give direct directions. It is sent by Dr. Freiherr. === THE 8 STATIONS (ENVIRONMENTS) === STATION 1 - FROZEN BRIDGE: A long, narrow bridge over a deep frozen canyon. The bridge is covered in ice and snow. Some sections are broken. The player must cross carefully. High risk of falling. STATION 2 - ABANDONED CITY: A completely ruined city, with collapsed buildings, broken streets, and abandoned cars. Snow covers everything. Zombies can come out from buildings and alleys. STATION 3 - THE POWER CORPORATION: A large industrial building that produces electricity. Inside, there are generators, control panels, and electrical wires. The player must activate the power here. STATION 4 - GAS STATION: An old gas station with a convenience store. There are fuel pumps, a small shop, and a repair garage. The player can refuel the bus and find supplies here. STATION 5 - CRASHED PLANE: The wreckage of a large crashed airplane, half-buried in snow. The fuselage is broken into pieces. The player can explore the inside for hidden items. STATION 6 - MILITARY OUTPOST: An abandoned military outpost with bunkers, sandbags, watchtowers, and heavy equipment. There are weapons and ammo crates here. STATION 7 - VOLCANO: A massive active volcano with glowing orange lava flowing down its slopes. The air is hot and smoky. The Upgrade Forge machine is located inside a cave near the lava. STATION 8 - TERMINAL STATION: The final station, an abandoned train terminal with a large clock tower. This is where the final battle takes place. === ATMOSPHERE === - Sky: A TOTAL SOLAR ECLIPSE. The sky is dark with a white halo around the eclipsed sun. NO red sky. - Weather: Heavy snowfall, strong wind, and occasional blizzards. Faint aurora borealis in the sky. - Temperature: Extremely cold. Ice and snow cover everything. - Lighting: Cold blue and white light. Dim lights from the bus, stations, and lava from the volcano. === MAP LAYOUT === - A long, winding road that connects all 8 stations. - Each station is a large, explorable area. - The bus travels between stations automatically. - The player can get off at any station and explore on foot. - The bus has a timer and leaves if the player takes too long. === VISUAL STYLE === - Dark, cinematic, and cold. - Dominant colors: White, icy blue, grey, and orange (from the volcano). - Textures: Snow, ice, rusted metal, cracked concrete. - Quality: Hyper-realistic, 8K, volumetric lighting, cinematic. === DO NOT INCLUDE === - NO zombies, NO characters, NO enemies. - NO weapons or HUD. - NO gameplay mechanics. - ONLY build the environment and level layout.. Moment 3 of 3 of the first minute of play: the first win. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mohamad COD
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