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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Keep the exact composition and camera of the source: a hooded player figure seen from behind, standing on a cobbled floor in front of a big stone wall with a tall arched wooden door flanked by two lanterns, clouds above. Replace the pencil-and-marker sketch look with a simple in-game material pass: the wall and floor are chunky low-poly geometry carrying a plain repeating brick texture and a plain cobble texture — few flat materials, visible tile grid, no fine detail. Flat shaded, one main directional light and soft ambient shadow. Muted charcoal and slate palette with a single warm accent on the lanterns. Readable shapes and clear silhouettes, like a small engine scene not a final render. No text, UI, HUD or logos.
Creator
Максим Федотов
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