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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: a scene from a small video game about: Prompt: "Build a 3D third-person action game titled 'Hunt Runner' set in an ancient ruined tomb at night. Graphics & Lighting: Dark, cinematic lighting with bright flickering wall torches, realistic shadows, a dark night skybox, and a light ground fog. Use dark stone brick textures for the ground and walls. Player Setup: A third-person character with a smooth trailing camera. The player automatically runs forward. Use WASD or Arrow Keys to steer left and right, Spacebar to jump over low obstacles, and Shift to sprint faster. Obstacles & Hazards: Place floor spike traps, falling stone pillars, and low crumbling barriers along the path. Touching an obstacle reduces health by 1 heart. Collectibles: Place glowing red ancient runes along the path. Picking up a rune adds 100 points and speeds up the player temporarily. UI & HUD: Add a top HUD displaying Health (3 Hearts), Distance Traveled, and Score. Include a Game Over screen with a 'Try Again' button when health reaches zero.". Moment 1 of 3 of the first minute of play: the player arrives. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
hina hina
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