Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down layout view of a decaying asylum east wing floor plan rendered as a 3D first-person game level, long straight corridors with rows of open patient room doors on each side acting as shallow hiding alcoves, a central nurses station as a landmark, collapsed sections blocking shortcuts, scattered debris as low cover, dim green-grey ambient light with pools of darkness, three roaming nightmare figure silhouettes visible in the corridors, exit door marked by faint red emergency light at far end Drawn in this game's art direction: Photoreal stylised 3D rendering, high realism with deliberate grime and decay, wet concrete and peeling plaster materials, practical flickering fluorescent and emergency red lighting with deep cold shadows, desaturated grey-green and bone-white palette with rare warm amber or red accents, handheld camera feel with slight vignette, inspired by the oppressive atmosphere and psychological dread of late-2000s survival horror visuals Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Julian Fernandez
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.