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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Full body of a small hooded wanderer on a plain flat background. Their head is one large ivory six-sided die showing five black pips; a plain dark eye slit sits on the front face. Dull red cloak to the knees, teal sash, one gloved hand holding a smaller die, stubby boots, a belt satchel of loose dice. Strong readable silhouette: wide round head, triangle body. Three colours only: ivory, dull red, teal. Camera: straight-on front view, figure centred, full body. No text, no UI, no ground shadow. Palette: Hall Black #131522, Felt Green #2F6B4F, Bone Ivory #F6E9C8, Warning Rose #E0457B, Chip Gold #F2B33D. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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