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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the identical in-game camera view, room layout, warm brown palette, brick-and-timber workshop interior and all props exactly as in the source image: shelves of coloured bottles, glowing forge with copper still, gear contraption, bookcases, bed loft with cat, noticeboard. Change only the two characters' proportions: redraw the alchemist and the little fox companion with noticeably smaller heads, roughly one-head-to-five-body classic 90s top-down console RPG proportions instead of big chibi heads, so they read as small cute sprites about half the furniture's height. Same green tunic, apron, orange fox fur and simple flat colouring. Keep everything flat-shaded with clean shapes, simple readable silhouettes, few flat materials, no detailed textures. Remove any readable writing from the wall posters and noticeboard — leave them as plain blank parchment shapes with at most faint abstract marks. No text, letters, UI, HUD, logos or editor elements anywhere.
Creator
Ivan Olmedo
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