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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Redesign this game location as a wide-open challenge course with NO walls anywhere: remove the cave, the stone walls, the arches and the enclosed corridor completely. Instead the whole course floats in open air under a bright plain sky: a chain of simple chunky platforms, ramps, narrow planks and floating blocks suspended over an empty void below, leading toward a distant end platform. Along the route place a few instantly readable obstacles and helpers — a spinning bar, a moving block, a bounce pad, a hazard strip — and a couple of small glowing pickup cubes. Keep the same player character seen from behind in third-person, standing on the first platform, with the course stretching away from the in-game camera. Stay in the existing chunky low-poly toy look with flat simple materials, bright readable palette, clean silhouettes and simple even lighting. Honest to a small first version made in a game engine in a few days: blocky shapes, no detailed textures, no cinematic lighting, no walls or buildings enclosing the space. No text, UI, HUD or logos.
Creator
tricia thomas
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