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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep this exact scene, pose and drawing style unchanged: a loose hand-drawn ink sketch on paper with soft grey and blue washes inside a thin hand-drawn border, side-view platformer layout, same tall thin player with short hair, round glasses, cigarette, white tank top and black shoulder tattoo mid-leap swinging a black ping pong paddle, same small grey cookie-creature enemy on the low ledge, same sky, same palms and bushes, same round cookie floating high on the right. Change only the plaza: remove the round stone fountain completely and leave plain flat stone paving there, no water spout. Remove the small support blocks and feet under the stone ledges so the double-level stone ledges read as clean solid slabs resting directly on the ground, no visible legs or pedestals. Now the plaza is covered from above by a canopy of tree leaves — broad green leafy branches spreading over the sunken square and casting a soft dappled shadow on the paving, still clearly open and readable, not a closed tunnel. The stone ledges are smeared with simple tag graffiti: a few bold spray-painted scribbles and tag shapes in flat bright colours on the stone faces, rough and hand-drawn, no readable words. Keep everything else simple, few flat materials, small first-version game engine readability, no text, no interface, no HUD, no logos.
Creator
jouvanne mountaindew
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