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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: The main place of a scene from a small video game about: Act as a Senior Gameplay Programmer specializing in AAA 3D sports games (EA Sports FC / FIFA). Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: Same wide in-game broadcast view of the pitch, same simple flat-colour game look and bright palette (sky blue, green grass, sunflower-yellow team, red opponents, white ball, cream accents). Change the people: real adult footballers with believable human proportions, real kit (jersey, shorts, socks, boots). One yellow player strikes the ball mid-stride, defenders in red close him down, a teammate runs into space, goalkeeper set on his line. Clean flat shaded materials, even daylight, few simple shapes, clear silhouettes, honest to a small game built in a few days. No photorealism, no detailed textures, no text, UI, HUD or logos. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Abdul Aziz Rashid
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