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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact same in-game camera and the same simple low-detail 3D airport check-in hall as the source image — smooth plain geometry, flat matte materials, believable real-world proportions and scale. Keep the wide floor, tall glass window wall with planes outside, and the row of desks. Now give everything simple flat colour like a real working airport: warm terracotta and mustard check-in desks, slate-blue floor, teal and coral seating, green planters, a warm cream ceiling. Add more objects the player can interact with, clearly readable and spread across the hall: a self-service check-in kiosk with a screen, a luggage trolley, an information pillar, a coffee counter with stools, a vending machine, an escalator to a mezzanine, a few benches and potted plants, and simple human silhouettes queuing and walking. Bright even daylight, a few warm ceiling light panels. Clear readable shapes, clean edges, few flat materials, no text, no signage, no logos, no UI, no HUD. Never photoreal, key art or cinematic lighting.
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user_f721c9d1
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