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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Same chunky low-poly 3D game screenshot look, same dusk-violet palette (#2b2d42 dusk sky, #8d99ae stone, #ef8354 player coral, #2a9d8f teal glow, #f4d35e gold accent), flat-shaded materials, no textures. Change the setting so it clearly reads as a big American city like New York: a dense grid of tall angular blocks with setback towers, flat rooftops crowded with water tanks on steel legs, boxy vents and low parapets; a long straight avenue canyon below with simple yellow-and-teal traffic lights and thin crosswalk stripes; a low bridge silhouette and a wide river strip at the far horizon with a distant skyline. Third-person in-game camera view from behind the small costumed character on a rooftop edge, clean readable silhouettes, simple shapes, no text or UI.
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איתי לביאן
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