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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact same in-game camera view, layout, warm palette and hand-inked workshop interior as the source image: stone arch walls, glowing forge, shelves of coloured bottles, workbench, gears, stairs, bed loft, cat. Change only the characters: redraw the alchemist, the little creature companion and any other figures as tiny chibi 16-bit-era JRPG sprites — large rounded head, tiny stubby body, short limbs, thick simple outline, two flat dot eyes, three or four flat colours each, no shading gradients. They should read as small toy-like sprites standing among furniture that is roughly twice their height, like a 1990s console adventure seen from the game camera. Original character design, no existing game characters or mascots. Simple readable silhouettes, few flat materials, no text, UI, HUD or logos.
Creator
Ivan Olmedo
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