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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: The main place of a scene from a small video game about: i want to make a pc game [keyword GAME not and app or website] its a 2d pixel fantasy game. with a good visuals and animations . create lore , charetcers, make text boxes appear too and make the ui hud, loadingscreen ,menu and etc all fit the games style, add moving pictures too. GO ALL OUT- i want this to be the top indea game on steam - add effects to eveyrhting [i want you to spend 28 hours minimum makin gthis games- so ADD EVRYTHING POSSIBLEMAKE THE GRAPHICS AND LIGHTING AND FOG GOOD AND MAKE FIELTY GOOD TOO- THIS IS AN AAA game, seen the way the game camera sees it. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: a scene from a small video game about: i want to make a pc game [keyword GAME not and app or website] its a 2d pixel fantasy game. with a good visuals and animations . create lore , charetcers, make text boxes appear too and make the ui hud, loadingscreen ,menu and etc all fit the games style, add moving pictures too. GO ALL OUT- i want this to be the top indea game on steam - add effects to eveyrhting [i want you to spend 28 hours minimum makin gthis games- so ADD EVRYTHING POSSIBLEMAKE THE GRAPHICS AND LIGHTING AND FOG GOOD AND MAKE FIELTY GOOD TOO- THIS IS AN AAA game, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_f1971a7c
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