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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: The main place of a scene from a small video game about: Hier ist der vollständig aktualisierte „SUMMER ENGINE MASTER PROMPT“. Er beinhaltet nun die tiefe, emotionale Zwillings-Story, den holografischen Begleiter Poki und das neu definierte, japanisch inspirierte Tech-Wear-Design in Dunkelgrau/Schwarz mit den markanten roten Augen. Dieser Prompt ist so strukturiert, dass eine moderne Text-to-Game-Engine (wie Summer Engine) die Assets, die Logik und das Rendering korrekt verknüpft. Kopiere den Text in der Box: 🧬 SUMMER ENGINE DIRECTIVE: PROJECT "QUANTUM GEMINI" SYSTEM ROLE: Lead Game Architect, 3D Asset Generator, and Narrative Engine. TARGET OUTPUT: Playable 3D Action-RPG Environment, Character Controllers, and Event Logic. AESTHETIC: Semi-Realism mixed with Comic-Pop (High-fidelity textures with stylized outlines and vibrant world colors, contrasting the darker protagonist). 1. 👁️ RENDERING & WORLD KERNEL * Art Style: Semi-Realistic NPR (Non-Photorealistic Rendering). Realistic material physics (cloth, fur, metal) but overlaid with dynamic comic outlines and saturated environmental lighting. * World Colors: Vibrant, bright, and playful (Neon Cyan, Bright Bamboo Green, Magenta) to contrast the dark main character. * VFX Protocol: * No Gore. Blood is replaced by digital glitch artifacts and colorful sparks. * Holographic Emitters: High use of bloom and scanline shaders for ghosts/data entities. 2. 🦊 PLAYER ENTITY: "MEKO" (The Survivor) * Archetype: Agile Humanoid Chimera (Tiger/Panda/Human). Cute but serious/edgy, designed for mature storytelling. * Morphology: * Fur/Skin: Gradient of Dark Gray to Black. Subtle, darker black tiger stripes across the body. * Face: Cute, expressive human-anime hybrid face. Furry dark-gray Panda ears. Natural dark "Bandit Mask" fur pattern over the eyes. * Eyes: Piercing, striking Red irises with bright White sclera. * Tail: Long, agile cat/tiger tail (Dark Gray with Black rings), featuring Dynamic Bone Physics. * Apparel (Neo-Japan Techwear): * Futuristic Japanese streetwear. A modern, tactical take on a Hakama and Haori (Tech-Kimono jacket). * Colors: Deep blacks and dark grays, accented with bright neon-red or gold stitching and utility belts. * Equipment: A sleek, high-tech Jetpack attached to the back (exhausts cyan/blue flames). 3. 👻 COMPANION ENTITY: "POKI" (The Quantum Ghost) * Archetype: Floating Holographic Companion (Meko's deceased twin brother). * Visuals: A cute, stylized, floating 3D Panda cub. * Shader: Rendered entirely as a Translucent Hologram. Emits wireframe lines, binary code particles, and digital noise. * Eyes: Glowing White and Red (matching Meko, but inverted/ethereal). * Logic: Follows Meko via NavMesh Tethering. Cannot fight directly but interacts with the environment (e.g., scanning areas, glitching out when danger is near). 4. 🕹️ CONTROLLER & MECHANICS LOGIC * Camera: Third-Person Action (Offset right). * Movement State Machine: * Agile base movement (fast sprint, high jumps). * Jetpack_Hover: Holding [Jump] consumes fuel, applying upward thrust. * Combat System: * Fast-paced martial arts mixed with sci-fi gadgets. * Impact frames trigger on critical hits (screen shakes, comic text "CRIT!" spawns). 5. 📜 NARRATIVE & EVENT ENGINE (The Gemini Lore) * Core Premise: The world is a protective Quantum Simulation. * The Tragedy (Itachi-Trope): Poki sacrificed himself in the "Real World" to stop their creators from using Meko as a weapon. Now, Poki's residual data is bound to Meko as a ghost. * Event Trigger (Memory_Flashback): When Meko interacts with specific 'Corrupted Data' objects, trigger a post-processing volume: * Desaturate the world to Film Noir grayscale. * Play distorted audio of scientists and Poki's sacrifice. * Reveal the "Glitch Wastes" (the true, decaying state of the simulation). 6. 🗺️ BIOME 1: "NEON KYOTO" * Environment Generation: A sprawling city mixing ancient Japanese architecture (Pagodas, Torii gates) with cyberpunk elements (flying cars, holographic neon billboards). * Flora: Giant, bioluminescent bamboo forests intersecting with the city infrastructure. Mit diesem Prompt weiß die Engine exakt, dass Meko düsterer und japanisch inspiriert ist, während die Welt farbenfroh bleibt, und wie die Hologramm-Mechanik von Poki technisch umgesetzt werden muss., seen the way the game camera sees it. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: a scene from a small video game about: Hier ist der vollständig aktualisierte „SUMMER ENGINE MASTER PROMPT“. Er beinhaltet nun die tiefe, emotionale Zwillings-Story, den holografischen Begleiter Poki und das neu definierte, japanisch inspirierte Tech-Wear-Design in Dunkelgrau/Schwarz mit den markanten roten Augen. Dieser Prompt ist so strukturiert, dass eine moderne Text-to-Game-Engine (wie Summer Engine) die Assets, die Logik und das Rendering korrekt verknüpft. Kopiere den Text in der Box: 🧬 SUMMER ENGINE DIRECTIVE: PROJECT "QUANTUM GEMINI" SYSTEM ROLE: Lead Game Architect, 3D Asset Generator, and Narrative Engine. TARGET OUTPUT: Playable 3D Action-RPG Environment, Character Controllers, and Event Logic. AESTHETIC: Semi-Realism mixed with Comic-Pop (High-fidelity textures with stylized outlines and vibrant world colors, contrasting the darker protagonist). 1. 👁️ RENDERING & WORLD KERNEL * Art Style: Semi-Realistic NPR (Non-Photorealistic Rendering). Realistic material physics (cloth, fur, metal) but overlaid with dynamic comic outlines and saturated environmental lighting. * World Colors: Vibrant, bright, and playful (Neon Cyan, Bright Bamboo Green, Magenta) to contrast the dark main character. * VFX Protocol: * No Gore. Blood is replaced by digital glitch artifacts and colorful sparks. * Holographic Emitters: High use of bloom and scanline shaders for ghosts/data entities. 2. 🦊 PLAYER ENTITY: "MEKO" (The Survivor) * Archetype: Agile Humanoid Chimera (Tiger/Panda/Human). Cute but serious/edgy, designed for mature storytelling. * Morphology: * Fur/Skin: Gradient of Dark Gray to Black. Subtle, darker black tiger stripes across the body. * Face: Cute, expressive human-anime hybrid face. Furry dark-gray Panda ears. Natural dark "Bandit Mask" fur pattern over the eyes. * Eyes: Piercing, striking Red irises with bright White sclera. * Tail: Long, agile cat/tiger tail (Dark Gray with Black rings), featuring Dynamic Bone Physics. * Apparel (Neo-Japan Techwear): * Futuristic Japanese streetwear. A modern, tactical take on a Hakama and Haori (Tech-Kimono jacket). * Colors: Deep blacks and dark grays, accented with bright neon-red or gold stitching and utility belts. * Equipment: A sleek, high-tech Jetpack attached to the back (exhausts cyan/blue flames). 3. 👻 COMPANION ENTITY: "POKI" (The Quantum Ghost) * Archetype: Floating Holographic Companion (Meko's deceased twin brother). * Visuals: A cute, stylized, floating 3D Panda cub. * Shader: Rendered entirely as a Translucent Hologram. Emits wireframe lines, binary code particles, and digital noise. * Eyes: Glowing White and Red (matching Meko, but inverted/ethereal). * Logic: Follows Meko via NavMesh Tethering. Cannot fight directly but interacts with the environment (e.g., scanning areas, glitching out when danger is near). 4. 🕹️ CONTROLLER & MECHANICS LOGIC * Camera: Third-Person Action (Offset right). * Movement State Machine: * Agile base movement (fast sprint, high jumps). * Jetpack_Hover: Holding [Jump] consumes fuel, applying upward thrust. * Combat System: * Fast-paced martial arts mixed with sci-fi gadgets. * Impact frames trigger on critical hits (screen shakes, comic text "CRIT!" spawns). 5. 📜 NARRATIVE & EVENT ENGINE (The Gemini Lore) * Core Premise: The world is a protective Quantum Simulation. * The Tragedy (Itachi-Trope): Poki sacrificed himself in the "Real World" to stop their creators from using Meko as a weapon. Now, Poki's residual data is bound to Meko as a ghost. * Event Trigger (Memory_Flashback): When Meko interacts with specific 'Corrupted Data' objects, trigger a post-processing volume: * Desaturate the world to Film Noir grayscale. * Play distorted audio of scientists and Poki's sacrifice. * Reveal the "Glitch Wastes" (the true, decaying state of the simulation). 6. 🗺️ BIOME 1: "NEON KYOTO" * Environment Generation: A sprawling city mixing ancient Japanese architecture (Pagodas, Torii gates) with cyberpunk elements (flying cars, holographic neon billboards). * Flora: Giant, bioluminescent bamboo forests intersecting with the city infrastructure. Mit diesem Prompt weiß die Engine exakt, dass Meko düsterer und japanisch inspiriert ist, während die Welt farbenfroh bleibt, und wie die Hologramm-Mechanik von Poki technisch umgesetzt werden muss., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Maure
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