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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: The main place of a scene from a small video game about: Protótipo de mini-jogo casual 2D estilo "arcade rápido". Mecânica principal: o jogador controla um personagem na parte de baixo da tela com as setas do teclado (e toque arrastando para os lados). Objetos caem do topo em velocidades variadas, em dois tipos: "Objetos Bons" (valem +10 pontos) e "Objetos Ruins" (tiram 1 vida). Regras: o jogador começa com 3 vidas e 0 pontos; quando as vidas chegam a 0, exibir tela de "Game Over" com o score final e um botão visível de "Reiniciar"; a velocidade de queda aumenta ligeiramente a cada 100 pontos. Estética e UI: painel simples no topo mostrando "Pontos: [X]" e "Vidas: [X]"; paleta de cores contrastantes para que os objetos bons e ruins sejam fáceis de distinguir. Entrega: estrutura de nós (Nodes), script principal em GDScript limpo e colisão física configurada (Area2D ou RigidBody2D) para funcionar imediatamente., seen the way the game camera sees it. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
kauamacedopinheiro
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