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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: The main place of a scene from a small video game about: 制作一款二次元风格 MMORPG 基础项目框架(只搭可扩展底层框架,不做完整成品),中等写实 + 二次元渲染:日系立绘人物、偏写实质感模型、柔和光影、卡通渲染;场景含城镇、草原森林、地牢副本;开放世界 + 副本双玩法,支持多人联机。 核心设定: 1. 职业共 3 个: - 骑士:近战坦克,重甲二次元人设,单手剑+盾牌;技能偏格挡、嘲讽、群体减伤,物理伤害,定位前排承伤。 - 法师:远程法术输出,轻装二次元人设,法杖;冰火元素法术,范围爆发,身板脆弱。 - 弓箭手:远程物理输出,皮甲二次元人设,长弓;单体高伤+陷阱/持续伤害,可拉扯作战。 2. 美术风格:二次元;角色带表情动画、基础普攻+技能动画。 3. 核心系统: ① 多人联机:多名玩家同地图,角色同步、基础聊天。 ② 角色系统:等级/经验/血蓝量、装备栏、属性面板(力量、智力、敏捷、体力),装备穿戴外观变化。 ③ 战斗系统:锁定目标战斗,普攻+3 职业技能+1 大招,技能冷却;怪物 AI(近战怪、远程怪、副本 BOSS);伤害飘字、仇恨机制。 ④ 任务系统:主线+支线,NPC 对话、任务指引、任务奖励(经验、金币、装备)。 ⑤ 基础经济:金币拾取、商店买卖道具。 ⑥ 地图:主城(NPC 聚集)、野外地图(野怪刷新)、独立副本(组队打 BOSS)、地图传送点。 4. UI:二次元简约 UI,血条蓝条、技能栏、角色面板、任务列表、聊天框、小地图。 输出要求(以文档+项目结构形式给出):世界观文档、角色设定表、游戏模块架构、场景规划、战斗逻辑伪代码、资源清单、项目文件夹结构。 关键约束:不要直接做完整成品,只搭底层可扩展框架,预留后续新增职业、更多地图、拍卖行、公会系统的扩展接口。, seen the way the game camera sees it. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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