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Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: Top-down bird's-eye view of a sparse open maze arena with fewer walls, long unobstructed corridors crossing in a wide grid, large central open square with golden pellets radiating outward in lines, thin blue neon wall segments placed at intervals creating partial cover, four ghost figures spread across opposite corners with clear lines of sight to the center, exposed and bright layout, stylised 3D neon glow rendering, bright electric blue and white palette with vivid golden pellet lines Drawn in this game's art direction: Stylised 3D render, semi-realistic surfaces with smooth plastic and metallic materials, strong neon emission lighting with bloom and glow effects, deep dark backgrounds with vivid electric blue cyan yellow and pink accent colours, cinematic low-angle or top-down camera, sharp clean geometry with glowing edge highlights, overall mood of a glowing arcade cabinet brought into three dimensions Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
ابوالفضل رمضانیان
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