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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Full body of a tall gaunt rival on a plain flat background. Its head is a segmented spinning wheel disc with a single narrow dark eye slit and no mouth; wide black brimmed hat, long charcoal coat with too-long sleeves hiding three thin arms, one holding a hooked cane, one holding a closed ledger. Sickly green glow leaks from the coat hem. Silhouette is tall, thin and unmistakable against the small round player. Three colours: charcoal, gold, sickly green. Camera: straight-on front view, figure centred, full body. No text, no UI. Palette: Hall Black #131522, Felt Green #2F6B4F, Bone Ivory #F6E9C8, Warning Rose #E0457B, Chip Gold #F2B33D. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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