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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Full-body character standing on a plain flat background: a small stocky miner in a teal hood and ochre scarf, dark boots and gloves, a bright brass lantern hanging from the belt, a short pickaxe resting over one shoulder; front-facing three-quarter view, feet apart, arms clear of the body; strong readable silhouette. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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さわはる
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