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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: 2D side-view pixel art game layout of the interior decks of a massive ghost ship, three vertical levels connected by rope ladders: flooded bilge at the bottom with barnacle-covered walls, mid-deck with cannon ports and sea-creature crewmen, upper helm deck with a glowing cursed wheel, deep green bioluminescent lighting, palette of dark teal, sickly green glow and rotted wood brown, 256-color pixel art dithered shading, no characters present Drawn in this game's art direction: 256-color pixel art, 2D side view, chunky dithered shading, limited palette per scene, warm analog CGA-era tones, no anti-aliasing, flat opaque backgrounds, strong silhouettes, low-resolution sprite clarity in the style of late 1980s LucasArts adventure games Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Khoa Hoang
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