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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: Side-scrolling 2D platformer level layout seen from a side game camera: a ruined stone Japanese shrine complex half-submerged in glowing acid-green water that fills the lower third of the frame, crumbling torii pillars and mossy stone lantern pedestals rising from the water forming stepping platforms, wooden floating raft platforms moving slowly left and right at mid-height, intact shrine archways in the background forming a depth layer, chains and paper lanterns hanging from above, walls with spike panels on certain surfaces, upper platforms lead rightward toward a dark shrine gate, deep green and black palette with acid-glow reflecting upward onto the underside of all platforms. Drawn in this game's art direction: 2D hand-drawn silhouette illustration, stylised and graphic, black cut-paper silhouettes with two to three accent colours per image, high-contrast dramatic backlighting and rim lighting, atmospheric layered depth with foreground black shapes against glowing mid-tone backgrounds, ink-wash texture on backgrounds, sharp clean edges on characters and platforms, cinematic wide side-on camera, palette is deep blacks with rich indigo, teal, amber and crimson accents, mood of Hollow Knight meets ukiyo-e woodblock print. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
karim mailbi
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