Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: Game camera view, slightly above and behind the player's start position, showing the layout of a lighthouse ground floor: a ring-shaped stone gallery wrapped around an open central stairwell, covered in ankle-deep black water. Three doorways sit on the outer wall — one boarded shut, one standing open onto darkness, one locked with a rusted padlock. A spiral iron staircase rises from the middle of the stairwell into darkness. Unlit wall lamps, fallen crates and an open flooded floor hatch are the obstacles. The open doorway and the stairwell are the two paths; the goal is the stairwell going up. Clean readable floor plan, no figures, no text. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_a66cfc51
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.