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Made with Nano Banana 2 Lite · CC0 · 12 Oct 2026
Generated from: Full body portrait of a young woman in her early thirties, standing confident, on a plain light grey background. She wears a tailored teal blazer over a white shirt, dark trousers, and practical ankle boots. Her hair is pulled back in a neat bun with one loose strand. She holds a rolled-up city blueprint under one arm and a small potted sapling in her other hand. Her silhouette is tall and upright. Signature colours: teal blazer, white shirt, warm brown skin. Her expression is determined and slightly tired. Strong readable outline, realistic proportions, full body visible from head to toe. Drawn in this game's art direction: Stylised high-detail 3D render, semi-realistic tycoon aesthetic similar to Two Point Hospital or PC Building Simulator, clean geometry with readable building silhouettes, physically based materials with matte surfaces and subtle specularity on glass and metal rooftops, soft directional sunlight with atmospheric haze that visually shifts from amber-brown smog to clean blue sky depending on air quality, top-down isometric camera slightly tilted at around 45 degrees, palette shifts from desaturated grey-brown-amber for polluted states to saturated teal-blue-green-white for clean states, rich shadow detail, no flat cartoon outlines, medium depth of field keeping the city grid sharp Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
P6B19張洺翰
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