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Made with Nano Banana 2 Lite ยท CC0 ยท 13 Oct 2026
Generated from: Side-view 2D pixel art level layout: an underwater research base with pressurized glass tunnel corridors lit by bioluminescent data nodes, dark ocean water visible through porthole windows with shadowy shapes drifting past, seaweed replaced by dangling corrupted code cables, pressure door obstacles seal off sections between platform floors, a glowing encrypted core sits at the far right as the goal, teal deep-sea and dark purple palette, wide side-scrolling camera showing two horizontal floor levels connected by airlocks Drawn in this game's art direction: 2D pixel art, 16-bit style, crisp hard-edged pixels, no anti-aliasing, vibrant neon palette of deep blue, electric cyan, purple and warm gold accents, dramatic side-lit neon glow on all surfaces, slight scanline texture, high contrast between dark backgrounds and luminous foreground elements, retro arcade energy with a modern cyberpunk edge Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alexis Bencomo
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