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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact third-person over-the-shoulder in-game camera and the simple flat cel-shaded game-engine rendering of the source image, but show scavenging at a new location instead of a fight. The player character is crouched at an open crate and toppled dumpster beside a corner storefront, packing cans, a med bag and tools into their backpack, a few loose loot items on the ground. Use a different San Antonio block from the source: a small market front with a striped awning, potted plants, papel picado bunting overhead, palm trees. Two or three zombies shamble in at the far end of the street, still distant, adding tension. Bold ink outlines, flat two-tone shading, no texture detail, simple blocky low-poly forms. No text, no UI, no HUD, no logos.
Creator
Jacob Standridge
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