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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: a scene from a small video game about: Cena isométrica 2.5D de um office worker: um trabalhador de cabelos cacheados escuros, blusa preta e calça jeans, sentado numa mesa de escritório trabalhando no computador (monitor, teclado, cadeira). Os assets devem existir separados (trabalhador, mesa com PC, cadeira) para reutilização. Animations de loop no personagem: a maior parte do tempo digitando; com transições suaves para: (1) respirando / parado descansando (pauses aleatórios), (2) uma leve olhada para a direita (olhos voltando para a tela depois). Sugerir um pequeno randomizer no script para alternar os estados de forma natural (ex.: typing 6–10s -> breathing 2–4s -> glance right 1.5s -> voltar a typing). Mood cozy, iluminação suave, sombras suaves.. Moment 2 of 3 of the first minute of play: the main challenge. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Vinicius Bernucci
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