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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Jeu de foot 3D qui ressemble complètement à l'image (style Free Fire / combat, même esthétique) : textures 3D fidèles, des ennemis qui bougent dans le stade/player, jouable au clavier (flèches ou ZQSD / WASD pour se déplacer, espace pour sauter, boutons d'action pour tirer/attaquer). Champs de foot en 3D, personnages 3D animés qui courent, ambiance combat.. Moment 2 of 3 of the first minute of play: the main challenge. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: a scene from a small video game about: Jeu de foot 3D qui ressemble complètement à l'image (style Free Fire / combat, même esthétique) : textures 3D fidèles, des ennemis qui bougent dans le stade/player, jouable au clavier (flèches ou ZQSD / WASD pour se déplacer, espace pour sauter, boutons d'action pour tirer/attaquer). Champs de foot en 3D, personnages 3D animés qui courent, ambiance combat., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
KOHOE Edjodjinam
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