Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: a scene from a small video game about: Digital Director Studio — a 3D digital filmmaking sandbox, not a game: one person becomes director and puppeteer. Select a map, add actors to a 3D scene, then control one character at a time directly (W/A/S/D movement: walk, run, stop, turn) while switching between multiple actors; the uncontrolled actors play back their already-recorded takes automatically. Record a character's movement, rotation, actions (Talk, Sit, Wave, Point, Laugh, Attack, Dodge, Fall, Gesture) and expressions as a take, and reuse all takes together. A timeline arranges the takes per character track with camera and audio tracks: view timing, shift, cut and order actions — no manual keyframe per action. Camera system: free camera, follow character, zoom, rotate, pan; later dolly, tracking shot and cinematic presets. Save scene stores map, actors, transforms, animations, expressions, takes, timing, camera and audio. Film Mode plays the whole scene automatically from recorded data and generates the final video file (non-real-time quality OK). Play Mode prioritizes FPS and light visuals. Asset library with categories characters, creatures, maps, animations, expressions, props, sounds, VFX, with an import pipeline that validates, normalizes and checks skeleton/scale/animation compatibility — modular, so new assets never require rebuilding the core. Starting scene: "Land of Dawn" map with characters Lylia, Layla and Zoro doing a short comedic scene. UI home screen: PLAY CHARA, PROJECTS, ASSET LIBRARY, SETTINGS.. Moment 2 of 3 of the first minute of play: the main challenge. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
van clipp
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.