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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Oct 2026
Generated from: Pixel art game sprite, isolated cutout on a fully transparent background (PNG with alpha channel), nothing but the building itself - no ground plane, no drop shadow on the floor, no scenery, no sky, no frame. Subject: a very wide and very low Victorian textile mill complex, seen from a three-quarter top-down view - we look down at about 45 degrees and see the roofs of three long brick weaving sheds with north-light sawtooth roofs, plus two tall soot-blackened brick chimneys. Rows of small arched windows, coal-dust stained brick, iron roof trusses, faded paint. Silhouette EXTREMELY WIDE and LOW: a long horizontal strip, width about 3.5 times its height. ART STYLE (identical across this asset set): 16-bit pixel art sprite in the sepia palette of the game Punch Club, Victorian industrial England circa 1900. Strict limited palette: dark brown, bronze, ochre, muted olive, soot black, dull slate grey. Grime, soot stains, brick, timber, slate. Hard crisp square pixels, low-resolution sprite look, no anti-aliasing, no soft gradients, no blur, no photographic realism, no modern gloss, no bright saturated colors, no clean shiny surfaces. NO TEXT, no lettering, no readable signage, no words, no numbers, no people.
Creator
Anton Filimonov
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