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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: 2D side-scrolling level layout of a traditional capoeira terreiro in Salvador Bahia, packed red-earth floor, low whitewashed stone walls, berimbau and atabaque instruments leaning against the wall at the far right as the goal marker, two platform-height wall ledges on the left, a large mango tree in the middle ground casting shade, warm late-afternoon sunlight, no enemies, no text Drawn in this game's art direction: Realistic 2D digital painting, painterly but photorealistic proportions, detailed hand-painted textures on skin and fabric, cinematic directional natural lighting with warm Brazilian sunlight and sharp shadows, rich saturated tropical palette of ochre red green and deep shadow blue, side-view game camera slightly below eye level, detailed environments with no cel outlines, reminiscent of high-resolution Streets of Rage 4 realism pushed further toward photographic painting Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Erivaldo Cosme
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