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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: A side-scrolling 2D pixel art fighting stage inside an ancient stone temple courtyard surrounded by dense jungle, flat stone floor with crumbling pillars as obstacles, shafts of green-tinted light filtering through canopy above, mossy textures, game camera side view Drawn in this game's art direction: 16-bit pixel art, high-contrast stylised sprites, chunky clean pixels, bold black outlines, limited vibrant palette inspired by early 90s arcade fighters, dynamic dramatic lighting with strong rim light and vivid hit-flash colours, side-view 2D camera, rich parallax background layers, deep saturated tones with punchy accent highlights Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
luis 1213
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