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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art zombie character sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one zombie pose per cell, the same zombie in every cell. The zombie is exactly the same size in all 16 cells, horizontally centred inside its cell, and its feet stand on one single consistent baseline a few pixels above the bottom edge of each cell; the zombie never touches or crosses a cell edge. All 16 poses are strict side-on profile view, facing RIGHT. Huge build, filling about 95 percent of the cell height and much wider than any other zombie. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, mottled grey-green, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER - TANK ZOMBIE, an obviously different and far bigger brute: a hulking grossly swollen mass, an enormous barrel torso, bulging lumpy musculature, a heavy hunched hunchback, a tiny bald head sunk low between gigantic shoulders, huge thick heavy arms hanging far past the waist with oversized hands, thick tree-trunk legs. A torn filthy shirt splits and stretches over the enormous torso exposing the bare swollen belly, with suspenders burst apart. Mottled grey-green skin with purple and dark brown bruises covering the body. Bloated, lumpy, massive silhouette with none of the others' leanness. ROW ORDER top to bottom: Row 1 = WALK: 4 frames, slow heavy plodding stride, shoulders rolling, arms swinging low. Row 2 = ATTACK: 4 frames, both enormous arms smashing down and forward in a heavy overhead blow. Row 3 = DEATH: 4 frames, buckling at the knees and toppling forward heavily onto the ground, the body still fully inside its own cell. Row 4 = IDLE: 4 frames, standing hunched and swaying, chest heaving, head twitching.
Creator
Diyor Abdunazarov
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