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Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: Overhead layout view of a brutalist Soviet-era Hungarian apartment block floor plan at night, long central corridor spine with numbered flat doors branching left and right, stairwell shafts at each end, elevator shaft marked dark, communal bathroom cluster mid-hall, cracked plaster walls visible from above, fluorescent strip lights working in patches leaving dark dead zones, debris blocking some doorways, fire exit at far end, gritty concrete textures Drawn in this game's art direction: Photoreal gritty 3D render, high realism, aged and decayed materials with peeling paint and damp stone, cinematic horror lighting with deep shadows and narrow practical light sources, handheld camera feel with slight vignette, desaturated cool palette of charcoal and slate with isolated amber and sickly green accent light Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Viktor Klézli
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