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Made with Seedream 5.0 Pro ยท CC0 ยท 1 Oct 2026
Generated from: Top-down birds-eye sprite sheet for a 2D game. Camera directly overhead, looking straight down at the ground at a perfect 90 degree orthographic angle. STRICT OVERHEAD VIEW: you see only the top of the head, the shoulders and the toes. No side view, no three-quarter view, no isometric angle, no horizon line, no visible face, no eyes - only the crown of the head and shoulders seen from directly above. Grid layout: exactly 5 columns by 3 rows, 15 evenly spaced same-scale figures of the SAME single character, wide even spacing, no text, no labels, no grid lines, no borders. Row 1: the character walking toward the bottom of the image (facing screen-down). Row 2: the character walking toward the top of the image (facing screen-up). Row 3: the character walking toward the right of the image (facing screen-right). In every row, column 1 is a relaxed standing idle pose and columns 2, 3, 4, 5 are a four frame walking loop with alternating arm swing and stepping legs. Character: one adult human zombie-apocalypse survivor, dark olive green canvas work jacket, grey jeans, brown boots, small grey backpack, short dark brown hair. BARE EMPTY HANDS, absolutely no weapon, no gun, no rifle, no knife, nothing held in the hands. Art style: clean readable slightly stylized 2D game art, flat cel shading with soft gradients, strong clear silhouette, mid to high value contrast so the figure stays readable against a dark blue night tint, smooth shaded, not pixel art, not photorealistic. Figures isolated on one perfectly plain flat solid magenta background, no shadow, no ground plate, no vignette, no frame.
Creator
Johannes F
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