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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Full body stylised 3D character on a plain neutral background, a medium-build non-binary operative in layered urban grey hoodie under a plate carrier vest, multiple grenade pouches on belt, face covered by a dust respirator mask with bright red filter canisters as signature feature, submachine gun held in a relaxed two-hand grip, strong silhouette from bulky pouches and mask, palette of charcoal grey and white with red accent on mask filters Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slightly heightened detail, hard-surface materials with visible wear and grime texture, strong directional lighting with crisp real-time shadows, cinematic but clean colour grading, muted desaturated base palette with focused accent colours, slightly wide field of view for environmental depth, no cel outlines, physically grounded but with enhanced visual clarity Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Andri Ster
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